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   Home > Industry Specific > Media > AMPHIOTIK ENHANCER ST [Winamp]
  AMPHIOTIK ENHANCER ST [Winamp]  
 
 
AMPHIOTIK ENHANCER ST [Winamp] Description

AMPHIOTIK ENHANCER ST is a powerful 3D-Audio system, which processes standard stereo audio and converts it into an enhanced, rich 3D stereo output, increasing dramatically the listening experience. You can place the channels of your tracks in a fully customizable 3D Virtual Auditory Environment surrounding you, and experience a complete immersion.

AMPHIOTIK TECHNOLOGY
AMPHIOTIK ENHANCER is based on AMPHIOTIK TECHNOLOGY, which in turn is based on Binaural Technology. Binaural processing is based on HRTFs technique.

Virtual Worlds
The virtual environment is represented by the means of 3D-Graphics. New worlds can be generated through predefined templates. The dimensions of the world and the materials of the surfaces can be freely adjusted.

Sound Field Model (SFM)
SFM is simulated by the means of Image Source Method (ISM) for the early reflections, in combination with reverberation algorithms for the simulation of the late part. Ultimate control over the sound field is allowed, by selecting the material, and thus the absorption coefficients, of each surface.

Virtual Sound Sources (VSS)
There are five virtual sound sources, which are dynamically linked to the channels of the stereo input.

Positioning - 3D/2D View
Arbitrary positioning of the virtual sound sources and the virtual listener.
Listening over Headphones
When listening over headphones, the sound image is externalized out of the head.

Listening over Loudspeakers
Transaural-Audio (Cross-Talk Cancellation system)
When listening over loudspeakers, standard stereo makes the sound come from between the two speakers in front of the listener. Transaural-Audio extends the sound field beyond the separation of the loudspeakers and the sound surrounds the listener. Arbitrary positioning of the loudspeakers is allowed in the horizontal plane.

Materials Absorption
Store the appearance and the absorption coefficients of materials.

Post equalization, Automatic Gain Control and more...

 
 
 
  


 
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